class game.data
SpawnableObject_Record
game.data.SpawnableObject_Record
- 0 properties
- 16 functions
- 7 derived classes
Extends game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.AttachableObject_Record, game.data.CarriableObject_Record, game.data.Character_Record, game.data.Prop_Record, game.data.Vehicle_Record, game.data.Weakspot_Record, game.data.WeatherPreset_Record
Properties
None.
Functions
WeakHandle<game.data.SpawnableObjectPriority_Record> Priority()RTTIgame.data.SpawnableObjectPriority_Record? PriorityHandle()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "PriorityHandle", (SpawnableObject_Record_PriorityHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SpawnableObjectPriority_Record>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_PriorityHandle( game.data.SpawnableObject_Record self );CName[] Tags()RTTIint GetTagsCount()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetTagsCount", (SpawnableObject_Record_GetTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetTagsCount( game.data.SpawnableObject_Record self );CName GetTagsItem(int index)RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetTagsItem", (SpawnableObject_Record_GetTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetTagsItem( game.data.SpawnableObject_Record self, int index );bool TagsContains(CName item)RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "TagsContains", (SpawnableObject_Record_TagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_TagsContains( game.data.SpawnableObject_Record self, CName item );CName[] VisualTags()RTTIint GetVisualTagsCount()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetVisualTagsCount", (SpawnableObject_Record_GetVisualTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetVisualTagsCount( game.data.SpawnableObject_Record self );CName GetVisualTagsItem(int index)RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetVisualTagsItem", (SpawnableObject_Record_GetVisualTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetVisualTagsItem( game.data.SpawnableObject_Record self, int index );bool VisualTagsContains(CName item)RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "VisualTagsContains", (SpawnableObject_Record_VisualTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_VisualTagsContains( game.data.SpawnableObject_Record self, CName item );red.ResourceReferenceScriptToken[] MultiplayerTemplatePaths()RTTIint GetMultiplayerTemplatePathsCount()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetMultiplayerTemplatePathsCount", (SpawnableObject_Record_GetMultiplayerTemplatePathsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetMultiplayerTemplatePathsCount( game.data.SpawnableObject_Record self );red.ResourceReferenceScriptToken GetMultiplayerTemplatePathsItem(int index)RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "GetMultiplayerTemplatePathsItem", (SpawnableObject_Record_GetMultiplayerTemplatePathsItem x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_GetMultiplayerTemplatePathsItem( game.data.SpawnableObject_Record self, int index );CName AppearanceName()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "AppearanceName", (SpawnableObject_Record_AppearanceName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_AppearanceName( game.data.SpawnableObject_Record self );CName PersistentName()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "PersistentName", (SpawnableObject_Record_PersistentName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_PersistentName( game.data.SpawnableObject_Record self );red.ResourceReferenceScriptToken EntityTemplatePath()RTTIre.Hooks.Place( "gamedataSpawnableObject_Record", "EntityTemplatePath", (SpawnableObject_Record_EntityTemplatePath x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct SpawnableObject_Record_EntityTemplatePath( game.data.SpawnableObject_Record self );