SpawnableObject_Record class
game.data.SpawnableObject_Record
Inheritance
Base: game.data.BaseObject_Record
Derived
game.data.AttachableObject_Record, game.data.CarriableObject_Record, game.data.Character_Record, game.data.Prop_Record, game.data.Vehicle_Record, game.data.Weakspot_Record, game.data.WeatherPreset_Record
Properties
None.
Functions
WeakHandle<game.data.SpawnableObjectPriority_Record> Priority()RTTIgame.data.SpawnableObjectPriority_Record? PriorityHandle()RTTICName[] Tags()RTTIint GetTagsCount()RTTICName GetTagsItem(int index)RTTIbool TagsContains(CName item)RTTICName[] VisualTags()RTTIint GetVisualTagsCount()RTTICName GetVisualTagsItem(int index)RTTIbool VisualTagsContains(CName item)RTTIred.ResourceReferenceScriptToken[] MultiplayerTemplatePaths()RTTIint GetMultiplayerTemplatePathsCount()RTTIred.ResourceReferenceScriptToken GetMultiplayerTemplatePathsItem(int index)RTTICName AppearanceName()RTTICName PersistentName()RTTIred.ResourceReferenceScriptToken EntityTemplatePath()RTTI