BlackICE Scripting

class game.data

SpawnableObject_Record

game.data.SpawnableObject_Record

  • 0 properties
  • 16 functions
  • 7 derived classes

Extends game.data.BaseObject_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.SpawnableObjectPriority_Record> Priority() RTTI
  • game.data.SpawnableObjectPriority_Record? PriorityHandle() RTTI
  • CName[] Tags() RTTI
  • int GetTagsCount() RTTI
  • CName GetTagsItem(int index) RTTI
  • bool TagsContains(CName item) RTTI
  • CName[] VisualTags() RTTI
  • int GetVisualTagsCount() RTTI
  • CName GetVisualTagsItem(int index) RTTI
  • bool VisualTagsContains(CName item) RTTI
  • red.ResourceReferenceScriptToken[] MultiplayerTemplatePaths() RTTI
  • int GetMultiplayerTemplatePathsCount() RTTI
  • red.ResourceReferenceScriptToken GetMultiplayerTemplatePathsItem(int index) RTTI
  • CName AppearanceName() RTTI
  • CName PersistentName() RTTI
  • red.ResourceReferenceScriptToken EntityTemplatePath() RTTI