class game.data
BaseObject_Record
game.data.BaseObject_Record
- 0 properties
- 31 functions
- 4 derived classes
Extends game.data.TweakDBRecord IScriptable ISerializable
Derived
game.data.DestructibleObject_Record, game.data.Device_Record, game.data.Item_Record, game.data.SpawnableObject_Record
Properties
None.
Functions
void StatModifierGroups(out WeakHandle<game.data.StatModifierGroup_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "StatModifierGroups", (BaseObject_Record_StatModifierGroups x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatModifierGroups( game.data.BaseObject_Record self, WeakHandle<game.data.StatModifierGroup_Record>[] outList );int GetStatModifierGroupsCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatModifierGroupsCount", (BaseObject_Record_GetStatModifierGroupsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatModifierGroupsCount( game.data.BaseObject_Record self );WeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index)RTTIgame.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatModifierGroupsItemHandle", (BaseObject_Record_GetStatModifierGroupsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifierGroup_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatModifierGroupsItemHandle( game.data.BaseObject_Record self, int index );bool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "StatModifierGroupsContains", (BaseObject_Record_StatModifierGroupsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatModifierGroupsContains( game.data.BaseObject_Record self, WeakHandle<game.data.StatModifierGroup_Record> item );void Effectors(out WeakHandle<game.data.Effector_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "Effectors", (BaseObject_Record_Effectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_Effectors( game.data.BaseObject_Record self, WeakHandle<game.data.Effector_Record>[] outList );int GetEffectorsCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetEffectorsCount", (BaseObject_Record_GetEffectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetEffectorsCount( game.data.BaseObject_Record self );WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index)RTTIgame.data.Effector_Record? GetEffectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetEffectorsItemHandle", (BaseObject_Record_GetEffectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Effector_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetEffectorsItemHandle( game.data.BaseObject_Record self, int index );bool EffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "EffectorsContains", (BaseObject_Record_EffectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_EffectorsContains( game.data.BaseObject_Record self, WeakHandle<game.data.Effector_Record> item );void StatPools(out WeakHandle<game.data.StatPool_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "StatPools", (BaseObject_Record_StatPools x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatPools( game.data.BaseObject_Record self, WeakHandle<game.data.StatPool_Record>[] outList );int GetStatPoolsCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatPoolsCount", (BaseObject_Record_GetStatPoolsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatPoolsCount( game.data.BaseObject_Record self );WeakHandle<game.data.StatPool_Record> GetStatPoolsItem(int index)RTTIgame.data.StatPool_Record? GetStatPoolsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatPoolsItemHandle", (BaseObject_Record_GetStatPoolsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatPool_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatPoolsItemHandle( game.data.BaseObject_Record self, int index );bool StatPoolsContains(WeakHandle<game.data.StatPool_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "StatPoolsContains", (BaseObject_Record_StatPoolsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatPoolsContains( game.data.BaseObject_Record self, WeakHandle<game.data.StatPool_Record> item );void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "StatModifiers", (BaseObject_Record_StatModifiers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatModifiers( game.data.BaseObject_Record self, WeakHandle<game.data.StatModifier_Record>[] outList );int GetStatModifiersCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatModifiersCount", (BaseObject_Record_GetStatModifiersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatModifiersCount( game.data.BaseObject_Record self );WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetStatModifiersItemHandle", (BaseObject_Record_GetStatModifiersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatModifier_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetStatModifiersItemHandle( game.data.BaseObject_Record self, int index );bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "StatModifiersContains", (BaseObject_Record_StatModifiersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_StatModifiersContains( game.data.BaseObject_Record self, WeakHandle<game.data.StatModifier_Record> item );void Weakspots(out WeakHandle<game.data.Weakspot_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "Weakspots", (BaseObject_Record_Weakspots x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_Weakspots( game.data.BaseObject_Record self, WeakHandle<game.data.Weakspot_Record>[] outList );int GetWeakspotsCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetWeakspotsCount", (BaseObject_Record_GetWeakspotsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetWeakspotsCount( game.data.BaseObject_Record self );WeakHandle<game.data.Weakspot_Record> GetWeakspotsItem(int index)RTTIgame.data.Weakspot_Record? GetWeakspotsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetWeakspotsItemHandle", (BaseObject_Record_GetWeakspotsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Weakspot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetWeakspotsItemHandle( game.data.BaseObject_Record self, int index );bool WeakspotsContains(WeakHandle<game.data.Weakspot_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "WeakspotsContains", (BaseObject_Record_WeakspotsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_WeakspotsContains( game.data.BaseObject_Record self, WeakHandle<game.data.Weakspot_Record> item );void ObjectActions(out WeakHandle<game.data.ObjectAction_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataBaseObject_Record", "ObjectActions", (BaseObject_Record_ObjectActions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_ObjectActions( game.data.BaseObject_Record self, WeakHandle<game.data.ObjectAction_Record>[] outList );int GetObjectActionsCount()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetObjectActionsCount", (BaseObject_Record_GetObjectActionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetObjectActionsCount( game.data.BaseObject_Record self );WeakHandle<game.data.ObjectAction_Record> GetObjectActionsItem(int index)RTTIgame.data.ObjectAction_Record? GetObjectActionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "GetObjectActionsItemHandle", (BaseObject_Record_GetObjectActionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ObjectAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_GetObjectActionsItemHandle( game.data.BaseObject_Record self, int index );bool ObjectActionsContains(WeakHandle<game.data.ObjectAction_Record> item)RTTIre.Hooks.Place( "gamedataBaseObject_Record", "ObjectActionsContains", (BaseObject_Record_ObjectActionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_ObjectActionsContains( game.data.BaseObject_Record self, WeakHandle<game.data.ObjectAction_Record> item );bool Savable()RTTIre.Hooks.Place( "gamedataBaseObject_Record", "Savable", (BaseObject_Record_Savable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseObject_Record_Savable( game.data.BaseObject_Record self );