BlackICE Scripting

class game.data

BaseObject_Record

game.data.BaseObject_Record

  • 0 properties
  • 31 functions
  • 4 derived classes

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void StatModifierGroups(out WeakHandle<game.data.StatModifierGroup_Record>[] outList) RTTI
  • int GetStatModifierGroupsCount() RTTI
  • WeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index) RTTI
  • game.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index) RTTI
  • bool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item) RTTI
  • void Effectors(out WeakHandle<game.data.Effector_Record>[] outList) RTTI
  • int GetEffectorsCount() RTTI
  • WeakHandle<game.data.Effector_Record> GetEffectorsItem(int index) RTTI
  • game.data.Effector_Record? GetEffectorsItemHandle(int index) RTTI
  • bool EffectorsContains(WeakHandle<game.data.Effector_Record> item) RTTI
  • void StatPools(out WeakHandle<game.data.StatPool_Record>[] outList) RTTI
  • int GetStatPoolsCount() RTTI
  • WeakHandle<game.data.StatPool_Record> GetStatPoolsItem(int index) RTTI
  • game.data.StatPool_Record? GetStatPoolsItemHandle(int index) RTTI
  • bool StatPoolsContains(WeakHandle<game.data.StatPool_Record> item) RTTI
  • void StatModifiers(out WeakHandle<game.data.StatModifier_Record>[] outList) RTTI
  • int GetStatModifiersCount() RTTI
  • WeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index) RTTI
  • game.data.StatModifier_Record? GetStatModifiersItemHandle(int index) RTTI
  • bool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item) RTTI
  • void Weakspots(out WeakHandle<game.data.Weakspot_Record>[] outList) RTTI
  • int GetWeakspotsCount() RTTI
  • WeakHandle<game.data.Weakspot_Record> GetWeakspotsItem(int index) RTTI
  • game.data.Weakspot_Record? GetWeakspotsItemHandle(int index) RTTI
  • bool WeakspotsContains(WeakHandle<game.data.Weakspot_Record> item) RTTI
  • void ObjectActions(out WeakHandle<game.data.ObjectAction_Record>[] outList) RTTI
  • int GetObjectActionsCount() RTTI
  • WeakHandle<game.data.ObjectAction_Record> GetObjectActionsItem(int index) RTTI
  • game.data.ObjectAction_Record? GetObjectActionsItemHandle(int index) RTTI
  • bool ObjectActionsContains(WeakHandle<game.data.ObjectAction_Record> item) RTTI
  • bool Savable() RTTI