BaseObject_Record class
game.data.BaseObject_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.DestructibleObject_Record, game.data.Device_Record, game.data.Item_Record, game.data.SpawnableObject_Record
Properties
None.
Functions
int GetStatModifierGroupsCount()RTTIWeakHandle<game.data.StatModifierGroup_Record> GetStatModifierGroupsItem(int index)RTTIgame.data.StatModifierGroup_Record? GetStatModifierGroupsItemHandle(int index)RTTIbool StatModifierGroupsContains(WeakHandle<game.data.StatModifierGroup_Record> item)RTTIint GetEffectorsCount()RTTIWeakHandle<game.data.Effector_Record> GetEffectorsItem(int index)RTTIgame.data.Effector_Record? GetEffectorsItemHandle(int index)RTTIbool EffectorsContains(WeakHandle<game.data.Effector_Record> item)RTTIint GetStatPoolsCount()RTTIWeakHandle<game.data.StatPool_Record> GetStatPoolsItem(int index)RTTIgame.data.StatPool_Record? GetStatPoolsItemHandle(int index)RTTIbool StatPoolsContains(WeakHandle<game.data.StatPool_Record> item)RTTIint GetStatModifiersCount()RTTIWeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIbool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIint GetWeakspotsCount()RTTIWeakHandle<game.data.Weakspot_Record> GetWeakspotsItem(int index)RTTIgame.data.Weakspot_Record? GetWeakspotsItemHandle(int index)RTTIbool WeakspotsContains(WeakHandle<game.data.Weakspot_Record> item)RTTIint GetObjectActionsCount()RTTIWeakHandle<game.data.ObjectAction_Record> GetObjectActionsItem(int index)RTTIgame.data.ObjectAction_Record? GetObjectActionsItemHandle(int index)RTTIbool ObjectActionsContains(WeakHandle<game.data.ObjectAction_Record> item)RTTIbool Savable()RTTI