BlackICE Scripting

WidgetGameController class

interaction.WidgetGameController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
rootWeakHandle<ink.Widget> scripted
titleLabelWeakHandle<ink.TextWidget> scripted
titleBorderWeakHandle<ink.Widget> scripted
optionsListWeakHandle<ink.HorizontalPanelWidget> scripted
widgetsPoolWeakHandle<ink.Widget>[] scripted
widgetsCallbacksred.CallbackObject?[] scripted
bbInteractionWeakHandle<game.IBlackboard> scripted
bbPlayerStateMachineWeakHandle<game.IBlackboard> scripted
bbInteractionDefinitionUIInteractionsDef? scripted
updateInteractionIdred.CallbackObject? scripted
activeHubListenerIdred.CallbackObject? scripted
contactsActiveListenerIdred.CallbackObject? scripted
idint scripted
isActivebool scripted
areContactsOpenbool scripted
dataActivebool scripted
progressBarHolderink.WidgetReference scripted
progressBarWeakHandle<DialogChoiceTimerController> scripted
hasProgressBarbool scripted
bbWeakHandle<game.IBlackboard> scripted
bbUIInteractionsDefUIInteractionsDef? scripted
bbLastAttemptedChoiceCallbackIdred.CallbackObject? scripted
OnZoneChangeCallbackred.CallbackObject? scripted
pendingRequestsint scripted
spawnTokensWeakHandle<ink.AsyncSpawnRequest>[] scripted
currentOptionsgame.interactions.vis.InteractionChoiceData[] scripted

Functions