class keyboard
HintGameController
keyboard.HintGameController
- 8 properties
- 4 functions
Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
TopElementName | CName | 0x58 | scripted |
BottomElementName | CName | 0x60 | scripted |
Layout | ink.BasePanelWidgetReference | 0x68 | scripted |
UIItems | WeakHandle<KeyboardHintItemController>[] | 0x80 | scripted |
Player | WeakHandle<PlayerPuppet> | 0x90 | scripted |
QuickSlotsManager | WeakHandle<QuickSlotsManager> | 0xA0 | scripted |
UiQuickItemsBlackboard | WeakHandle<game.IBlackboard> | 0xB0 | scripted |
KeyboardCommandBBID | red.CallbackObject? | 0xC0 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "keyboardHintGameController", "OnInitialize", (HintGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HintGameController_OnInitialize( keyboard.HintGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "keyboardHintGameController", "OnUninitialize", (HintGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HintGameController_OnUninitialize( keyboard.HintGameController self );void AddKeyboardItem(int index)RTTIre.Hooks.PlaceVoid( "keyboardHintGameController", "AddKeyboardItem;Int32", (HintGameController_AddKeyboardItem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HintGameController_AddKeyboardItem( keyboard.HintGameController self, int index );void AnimateKeyboardIcons(int choosenItemIndex, bool success)RTTIre.Hooks.PlaceVoid( "keyboardHintGameController", "AnimateKeyboardIcons;Int32Bool", (HintGameController_AnimateKeyboardIcons x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HintGameController_AnimateKeyboardIcons( keyboard.HintGameController self, int choosenItemIndex, bool success );