BlackICE Scripting

class lookAt

PresetGunBaseEvents

lookAt.PresetGunBaseEvents

  • 4 properties
  • 7 functions
  • 11 derived classes

Extends LookAtPresetBaseEvents DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
overrideLookAtEventsent.LookAtAddEvent?[]0x18 scripted
gunStateint0x28 scripted
originalAttachLeftbool0x2C scripted
originalAttachRightbool0x2D scripted

Functions

  • void SetGunState(game.stateMachine.GameScriptInterface scriptInterface, int newGunState) RTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • static bool IsReloading(game.stateMachine.StateContextScript stateContext) staticRTTI global
  • static bool IsInSafeMode(game.stateMachine.StateContextScript stateContext) staticRTTI global