LookAtPresetBaseEvents class
LookAtPresetBaseEvents
Inheritance
Base: DefaultTransition
Derived
LookAtPresetMeleeBaseEvents, UnarmedLookAtEvents, lookAt.PresetGunBaseEvents, lookAt.PresetItemBaseEvents
Properties
| Property | Type | |
|---|---|---|
lookAtEvents | ent.LookAtAddEvent?[] | scripted |
attachLeft | bool | scripted |
attachRight | bool | scripted |
Functions
void SetHandAttachAnimVars(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid AddAllLookAtsInList(game.stateMachine.GameScriptInterface scriptInterface, ListRTTIpresetNames, int priority, ent.LookAtAddEvent[] lookAtEventsArray) void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIstatic void AddLookat(game.stateMachine.GameScriptInterface scriptInterface, TDBID recordID, int priority, ent.LookAtAddEvent[] lookAtEventsArray, bool attachLeft, bool attachRight)staticRTTI globalstatic void RemoveAddedLookAts(game.stateMachine.GameScriptInterface scriptInterface, ent.LookAtAddEvent[] lookAtEventsArray)staticRTTI globalstatic void GetLookatPartsRequests(WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts)staticRTTI global