BlackICE Scripting

class

LookAtPresetBaseEvents

  • 3 properties
  • 8 functions
  • 4 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
lookAtEventsent.LookAtAddEvent?[]0x0 scripted
attachLeftbool0x10 scripted
attachRightbool0x11 scripted

Functions

  • void SetHandAttachAnimVars(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void AddAllLookAtsInList(game.stateMachine.GameScriptInterface scriptInterface, List presetNames, int priority, ent.LookAtAddEvent[] lookAtEventsArray) RTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • static void AddLookat(game.stateMachine.GameScriptInterface scriptInterface, TDBID recordID, int priority, ent.LookAtAddEvent[] lookAtEventsArray, out bool attachLeft, out bool attachRight) staticRTTI global
  • static void RemoveAddedLookAts(game.stateMachine.GameScriptInterface scriptInterface, ent.LookAtAddEvent[] lookAtEventsArray) staticRTTI global
  • static void GetLookatPartsRequests(WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts) staticRTTI global