StimuliEvent class
sense.StimuliEvent
Inheritance
Base: sense.BaseStimuliEvent
Derived
None.
Properties
| Property | Type | |
|---|---|---|
sourceObject | WeakHandle<game.Object> | |
stimInvestigateData | sense.StimInvestigateData | |
movePositions | Vector4[] | |
sourcePosition | Vector4 | |
stimRecord | WeakHandle<game.data.Stim_Record> | |
radius | float | |
detection | float | |
stimType | game.data.StimType | |
stimPropagation | game.data.StimPropagation | |
data | sense.StimuliData? | |
purelyDirect | bool | |
id | uint | scripted |
Functions
bool IsTagInStimuli(CName tag)RTTIvoid SetStimType(game.data.StimType newStimType)RTTIgame.data.StimType GetStimType()RTTIvoid SetPurelyDirect(bool pureDirect)RTTIbool IsPurelyDirect()RTTIfloat GetStimInterval()RTTIbool IsVisual()RTTIbool IsAudio()RTTIbool IsCategory(CName category)RTTI