BlackICE Scripting

class sense

StimuliEvent

sense.StimuliEvent

  • 12 properties
  • 9 functions

Extends sense.BaseStimuliEvent AIAIEvent red.Event IScriptable ISerializable

Properties

PropertyTypeOffset
sourceObjectWeakHandle<game.Object>0xD0
stimInvestigateDatasense.StimInvestigateData0x50
movePositionsVector4[]0xF0
sourcePositionVector40x100
stimRecordWeakHandle<game.data.Stim_Record>0xE0
radiusfloat0x110
detectionfloat0x114
stimTypegame.data.StimType0x130
stimPropagationgame.data.StimPropagation0x118
datasense.StimuliData?0x120
purelyDirectbool0x134
iduint0x0 scripted

Functions

  • bool IsTagInStimuli(CName tag) RTTI
  • void SetStimType(game.data.StimType newStimType) RTTI
  • game.data.StimType GetStimType() RTTI
  • void SetPurelyDirect(bool pureDirect) RTTI
  • bool IsPurelyDirect() RTTI
  • float GetStimInterval() RTTI
  • bool IsVisual() RTTI
  • bool IsAudio() RTTI
  • bool IsCategory(CName category) RTTI