BlackICE Scripting

class

AIDriveCommandsDelegate

  • 59 properties
  • 31 functions

Extends AIbehaviorScriptBehaviorDelegate AIbehaviorBehaviorDelegate AIbehaviorBehaviorBlackboard IScriptable ISerializable

Properties

PropertyTypeOffset
useKinematicbool0x0 scripted
needDriverbool0x1 scripted
splineRefNodeRef0x8 scripted
secureTimeOutfloat0x10 scripted
forcedStartSpeedfloat0x14 scripted
stopAtPathEndbool0x18 scripted
driveBackwardsbool0x19 scripted
reverseSplinebool0x1A scripted
startFromClosestbool0x1B scripted
keepDistanceBoolbool0x1C scripted
keepDistanceCompanionWeakHandle<game.Object>0x20 scripted
keepDistanceDistancefloat0x30 scripted
rubberBandingBoolbool0x34 scripted
rubberBandingTargetRefWeakHandle<game.Object>0x38 scripted
rubberBandingTargetForwardOffsetfloat0x48 scripted
rubberBandingMinDistancefloat0x4C scripted
rubberBandingMaxDistancefloat0x50 scripted
rubberBandingStopAndWaitbool0x54 scripted
rubberBandingTeleportToCatchUpbool0x55 scripted
rubberBandingStayInFrontbool0x56 scripted
audioCurvesParamvehicle.AudioCurvesParam?0x58 scripted
allowSimplifiedMovementbool0x68 scripted
ignoreTicketsbool0x69 scripted
disabeStuckDetectionbool0x6A scripted
aggressiveRammingEnabledbool0x6B scripted
useSpeedBasedLookupRangebool0x6C scripted
tryDriveAwayFromPlayerbool0x6D scripted
targetPositionVector30x70 scripted
maxSpeedfloat0x7C scripted
minSpeedfloat0x80 scripted
clearTrafficOnPathbool0x84 scripted
minimumDistanceToTargetfloat0x88 scripted
emergencyPatrolbool0x8C scripted
numPatrolLoopsuint0x90 scripted
driveDownTheRoadIndefinitelybool0x94 scripted
ignoreChaseVehiclesLimitbool0x95 scripted
boostDrivingStatsbool0x96 scripted
driveOnSplineCommandAIVehicleOnSplineCommand?0x98 scripted
useTrafficbool0xA8 scripted
speedInTrafficfloat0xAC scripted
targetWeakHandle<game.Object>0xB0 scripted
distanceMinfloat0xC0 scripted
distanceMaxfloat0xC4 scripted
stopWhenTargetReachedbool0xC8 scripted
trafficTryNeighborsForStartbool0xC9 scripted
trafficTryNeighborsForEndbool0xCA scripted
ignoreNoAIDrivingLanesbool0xCB scripted
driveFollowCommandAIVehicleFollowCommand?0xD0 scripted
driveChaseCommandAIVehicleChaseCommand?0xE0 scripted
drivePanicCommandAIVehiclePanicCommand?0xF0 scripted
driveToPointAutonomousCommandAIVehicleDriveToPointAutonomousCommand?0x100 scripted
drivePatrolCommandAIVehicleDrivePatrolCommand?0x110 scripted
nodeRefNodeRef0x120 scripted
isPlayerbool0x128 scripted
forceGreenLightsbool0x129 scripted
portalsvehicle.PortalsList?0x130 scripted
driveToNodeCommandAIVehicleToNodeCommand?0x140 scripted
driveRacingCommandAIVehicleRacingCommand?0x150 scripted
driveJoinTrafficCommandAIVehicleJoinTrafficCommand?0x160 scripted

Functions

  • bool DoStartDriveOnSpline(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoEndDriveOnSpline() RTTI
  • bool DoStartDriveFollow(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDriveFollow(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoEndDriveFollow(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStopDriveFollow(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDriveChase(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDriveChase(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStopDriveChase(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDrivePanic(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDrivePanic(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStopDrivePanic(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDriveToPointAutonomousAutodriveInCombat(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDriveToPointAutonomousAutodrive(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDriveToPointAutonomousAutodrive(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDriveToPointAutonomous(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDriveToPointAutonomous(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStopDriveToPointAutonomous(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDrivePatrol(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoUpdateDrivePatrol(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStopDrivePatrol(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoStartDriveToNode(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoEndDriveToNode() RTTI
  • bool DoStartDriveRacing(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoEndDriveRacing() RTTI
  • bool DoStartDriveJoinTraffic(AIbehaviorScriptExecutionContext context) RTTI
  • bool DoEndDriveJoinTraffic() RTTI
  • static bool DoEndDriveChase(AIbehaviorScriptExecutionContext context) staticRTTI global
  • static bool DoEndDriveToPointAutonomous(AIbehaviorScriptExecutionContext context) staticRTTI global
  • static bool DoEndDrivePanic(AIbehaviorScriptExecutionContext context) staticRTTI global
  • static bool DoEndDrivePatrol(AIbehaviorScriptExecutionContext context) staticRTTI global