AIDriveCommandsDelegate class
AIDriveCommandsDelegate
Inheritance
Base: AIbehaviorScriptBehaviorDelegate
Derived
None.
Properties
| Property | Type | |
|---|---|---|
useKinematic | bool | scripted |
needDriver | bool | scripted |
splineRef | NodeRef | scripted |
secureTimeOut | float | scripted |
forcedStartSpeed | float | scripted |
stopAtPathEnd | bool | scripted |
driveBackwards | bool | scripted |
reverseSpline | bool | scripted |
startFromClosest | bool | scripted |
keepDistanceBool | bool | scripted |
keepDistanceCompanion | WeakHandle<game.Object> | scripted |
keepDistanceDistance | float | scripted |
rubberBandingBool | bool | scripted |
rubberBandingTargetRef | WeakHandle<game.Object> | scripted |
rubberBandingTargetForwardOffset | float | scripted |
rubberBandingMinDistance | float | scripted |
rubberBandingMaxDistance | float | scripted |
rubberBandingStopAndWait | bool | scripted |
rubberBandingTeleportToCatchUp | bool | scripted |
rubberBandingStayInFront | bool | scripted |
audioCurvesParam | vehicle.AudioCurvesParam? | scripted |
allowSimplifiedMovement | bool | scripted |
ignoreTickets | bool | scripted |
disabeStuckDetection | bool | scripted |
aggressiveRammingEnabled | bool | scripted |
useSpeedBasedLookupRange | bool | scripted |
tryDriveAwayFromPlayer | bool | scripted |
targetPosition | Vector3 | scripted |
maxSpeed | float | scripted |
minSpeed | float | scripted |
clearTrafficOnPath | bool | scripted |
minimumDistanceToTarget | float | scripted |
emergencyPatrol | bool | scripted |
numPatrolLoops | uint | scripted |
driveDownTheRoadIndefinitely | bool | scripted |
ignoreChaseVehiclesLimit | bool | scripted |
boostDrivingStats | bool | scripted |
driveOnSplineCommand | AIVehicleOnSplineCommand? | scripted |
useTraffic | bool | scripted |
speedInTraffic | float | scripted |
target | WeakHandle<game.Object> | scripted |
distanceMin | float | scripted |
distanceMax | float | scripted |
stopWhenTargetReached | bool | scripted |
trafficTryNeighborsForStart | bool | scripted |
trafficTryNeighborsForEnd | bool | scripted |
ignoreNoAIDrivingLanes | bool | scripted |
driveFollowCommand | AIVehicleFollowCommand? | scripted |
driveChaseCommand | AIVehicleChaseCommand? | scripted |
drivePanicCommand | AIVehiclePanicCommand? | scripted |
driveToPointAutonomousCommand | AIVehicleDriveToPointAutonomousCommand? | scripted |
drivePatrolCommand | AIVehicleDrivePatrolCommand? | scripted |
nodeRef | NodeRef | scripted |
isPlayer | bool | scripted |
forceGreenLights | bool | scripted |
portals | vehicle.PortalsList? | scripted |
driveToNodeCommand | AIVehicleToNodeCommand? | scripted |
driveRacingCommand | AIVehicleRacingCommand? | scripted |
driveJoinTrafficCommand | AIVehicleJoinTrafficCommand? | scripted |
Functions
bool DoStartDriveOnSpline(AIbehaviorScriptExecutionContext context)RTTIbool DoEndDriveOnSpline()RTTIbool DoStartDriveFollow(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDriveFollow(AIbehaviorScriptExecutionContext context)RTTIbool DoEndDriveFollow(AIbehaviorScriptExecutionContext context)RTTIbool DoStopDriveFollow(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDriveChase(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDriveChase(AIbehaviorScriptExecutionContext context)RTTIbool DoStopDriveChase(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDrivePanic(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDrivePanic(AIbehaviorScriptExecutionContext context)RTTIbool DoStopDrivePanic(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDriveToPointAutonomousAutodriveInCombat(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDriveToPointAutonomousAutodrive(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDriveToPointAutonomousAutodrive(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDriveToPointAutonomous(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDriveToPointAutonomous(AIbehaviorScriptExecutionContext context)RTTIbool DoStopDriveToPointAutonomous(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDrivePatrol(AIbehaviorScriptExecutionContext context)RTTIbool DoUpdateDrivePatrol(AIbehaviorScriptExecutionContext context)RTTIbool DoStopDrivePatrol(AIbehaviorScriptExecutionContext context)RTTIbool DoStartDriveToNode(AIbehaviorScriptExecutionContext context)RTTIbool DoEndDriveToNode()RTTIbool DoStartDriveRacing(AIbehaviorScriptExecutionContext context)RTTIbool DoEndDriveRacing()RTTIbool DoStartDriveJoinTraffic(AIbehaviorScriptExecutionContext context)RTTIbool DoEndDriveJoinTraffic()RTTIstatic bool DoEndDriveChase(AIbehaviorScriptExecutionContext context)staticRTTI globalstatic bool DoEndDriveToPointAutonomous(AIbehaviorScriptExecutionContext context)staticRTTI globalstatic bool DoEndDrivePanic(AIbehaviorScriptExecutionContext context)staticRTTI globalstatic bool DoEndDrivePatrol(AIbehaviorScriptExecutionContext context)staticRTTI global