BlackICE Scripting

AIMoveCommandsDelegate class

AIMoveCommandsDelegate

Inheritance

Base: AIbehaviorScriptBehaviorDelegate

Derived

None.

Properties

PropertyType
animMoveOnSplineCommandWeakHandle<AIAnimMoveOnSplineCommand> scripted
splineNodeRef scripted
useStartbool scripted
useStopbool scripted
reversebool scripted
controllerSetupNameCName scripted
blendTimefloat scripted
globalInBlendTimefloat scripted
globalOutBlendTimefloat scripted
turnCharacterToMatchVelocitybool scripted
customStartAnimationNameCName scripted
customMainAnimationNameCName scripted
customStopAnimationNameCName scripted
startSnapToTerrainbool scripted
mainSnapToTerrainbool scripted
stopSnapToTerrainbool scripted
startSnapToTerrainBlendTimefloat scripted
stopSnapToTerrainBlendTimefloat scripted
moveOnSplineCommandAIMoveOnSplineCommand? scripted
strafingTargetWeakHandle<game.Object> scripted
movementTypemove.MovementType scripted
ignoreNavigationbool scripted
startFromClosestPointbool scripted
splineRecalculationbool scripted
disableFootIKbool scripted
useCombatStatebool scripted
useAlertedStatebool scripted
noWaitToEndDistancefloat scripted
noWaitToEndCompanionDistancefloat scripted
lowestCompanionDistanceToEndfloat scripted
previousCompanionDistanceToEndfloat scripted
maxCompanionDistanceOnSplinefloat scripted
companionWeakHandle<game.Object> scripted
ignoreLineOfSightCheckbool scripted
shootingTargetWeakHandle<game.Object> scripted
minSearchAnglefloat scripted
maxSearchAnglefloat scripted
desiredDistancefloat scripted
deadZoneRadiusfloat scripted
shouldBeInFrontOfCompanionbool scripted
useMatchForSpeedForPlayerbool scripted
lookAtTargetWeakHandle<game.Object> scripted
distanceToCompanionfloat scripted
splineEndPointVector4 scripted
hasSplineEndPointbool scripted
playerCompanionWeakHandle<PlayerPuppet> scripted
firstWaitingDemandTimestampfloat scripted
useOffMeshLinkReservationbool scripted
allowCrowdOnPathbool scripted
sprintbool scripted
runbool scripted
waitForCompanionbool scripted
followTargetCommandAIFollowTargetCommand? scripted
stopWhenDestinationReachedbool scripted
teleportToTargetbool scripted
shouldTeleportNowbool scripted
teleportDestinationVector4 scripted
matchTargetSpeedbool scripted

Functions