class
AddHitFlagToAttackEffector
- 1 property
- 5 functions
Extends ModifyAttackEffector HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
hitFlag | hitFlag | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "AddHitFlagToAttackEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (AddHitFlagToAttackEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddHitFlagToAttackEffector_Initialize( AddHitFlagToAttackEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "AddHitFlagToAttackEffector", "Uninitialize;GameInstance", (AddHitFlagToAttackEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddHitFlagToAttackEffector_Uninitialize( AddHitFlagToAttackEffector self, ScriptGameInstance game );void ProcessEffector()RTTIre.Hooks.PlaceVoid( "AddHitFlagToAttackEffector", "ProcessEffector;", (AddHitFlagToAttackEffector_ProcessEffector x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddHitFlagToAttackEffector_ProcessEffector( AddHitFlagToAttackEffector self );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "AddHitFlagToAttackEffector", "ActionOn;GameObject", (AddHitFlagToAttackEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddHitFlagToAttackEffector_ActionOn( AddHitFlagToAttackEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "AddHitFlagToAttackEffector", "RepeatedAction;GameObject", (AddHitFlagToAttackEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddHitFlagToAttackEffector_RepeatedAction( AddHitFlagToAttackEffector self, game.Object? owner );