class
AimDecisions
- 0 properties
- 1 function
Extends CanTransitionToThrowDecisions CarriedObjectDecisions CarriedObjectTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AimDecisions", "ToThrow;StateContextStateGameScriptInterface", (AimDecisions_ToThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AimDecisions_ToThrow( AimDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );