BlackICE Scripting

class

CarriedObjectTransition

  • 0 properties
  • 7 functions
  • 2 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool CanEquipFirearm(game.Object owner, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool IsPlayerCombatAllowed(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetFastModeParameter(game.stateMachine.StateContextScript stateContext, bool fastMode) RTTI
  • bool GetFastModeParameter(game.stateMachine.StateContextScript stateContext) RTTI
  • void SetIsFriendlyCarryParameter(game.stateMachine.StateContextScript stateContext, bool isFriendlyCarry) RTTI
  • bool GetIsFriendlyCarryParameter(game.stateMachine.StateContextScript stateContext) RTTI
  • static bool HasRightHandWeaponActiveInSlot(game.Object owner) staticRTTI global