class
AirDeathDecisions
- 0 properties
- 2 functions
Extends DeathDecisionsWithResurrection HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AirDeathDecisions", "EnterCondition;StateContextStateGameScriptInterface", (AirDeathDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AirDeathDecisions_EnterCondition( AirDeathDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSwimmingDeath(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "AirDeathDecisions", "ToSwimmingDeath;StateContextStateGameScriptInterface", (AirDeathDecisions_ToSwimmingDeath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AirDeathDecisions_ToSwimmingDeath( AirDeathDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );