class
DeathDecisionsWithResurrection
- 0 properties
- 1 function
- 3 derived classes
Extends HighLevelTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToResurrect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DeathDecisionsWithResurrection", "ToResurrect;StateContextStateGameScriptInterface", (DeathDecisionsWithResurrection_ToResurrect x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DeathDecisionsWithResurrection_ToResurrect( DeathDecisionsWithResurrection self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );