class
AmmoStateHitCallback
- 0 properties
- 2 functions
- 1 derived class
Extends HitCallback game.ScriptedDamageSystemListener game.IDamageSystemListener IScriptable ISerializable
Derived
Properties
None.
Functions
void RegisterState(game.PrereqState state)overrideRTTIre.Hooks.PlaceVoid( "AmmoStateHitCallback", "RegisterState;PrereqState", (AmmoStateHitCallback_RegisterState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitCallback_RegisterState( AmmoStateHitCallback self, game.PrereqState? state );void UpdateState(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "AmmoStateHitCallback", "UpdateState;gameHitEvent", (AmmoStateHitCallback_UpdateState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitCallback_UpdateState( AmmoStateHitCallback self, game.events.HitEvent? hitEvent );