class
AmmoStateHitTriggeredCallback
- 0 properties
- 2 functions
Extends AmmoStateHitCallback HitCallback game.ScriptedDamageSystemListener game.IDamageSystemListener IScriptable ISerializable
Properties
None.
Functions
void OnHitTriggered(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "AmmoStateHitTriggeredCallback", "OnHitTriggered;gameHitEvent", (AmmoStateHitTriggeredCallback_OnHitTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitTriggeredCallback_OnHitTriggered( AmmoStateHitTriggeredCallback self, game.events.HitEvent? hitEvent );void OnHitReceived(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.PlaceVoid( "AmmoStateHitTriggeredCallback", "OnHitReceived;gameHitEvent", (AmmoStateHitTriggeredCallback_OnHitReceived x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitTriggeredCallback_OnHitReceived( AmmoStateHitTriggeredCallback self, game.events.HitEvent? hitEvent );