class
BaseContextEvents
- 0 properties
- 8 functions
Extends InputContextTransitionEvents InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BaseContextEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (BaseContextEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_OnUpdate( BaseContextEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BaseContextEvents", "UpdateHints;StateContextStateGameScriptInterface", (BaseContextEvents_UpdateHints x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_UpdateHints( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );ActiveBaseContext UpdateLocomotionInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BaseContextEvents", "UpdateLocomotionInputHints;StateContextStateGameScriptInterface", (BaseContextEvents_UpdateLocomotionInputHints x) => { return re.Hooks.CallOriginal<re.msgpack.ActiveBaseContext>(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_UpdateLocomotionInputHints( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );ActiveBaseContext UpdateBodyCarryInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BaseContextEvents", "UpdateBodyCarryInputHints;StateContextStateGameScriptInterface", (BaseContextEvents_UpdateBodyCarryInputHints x) => { return re.Hooks.CallOriginal<re.msgpack.ActiveBaseContext>(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_UpdateBodyCarryInputHints( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );ActiveBaseContext UpdateLadderInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BaseContextEvents", "UpdateLadderInputHints;StateContextStateGameScriptInterface", (BaseContextEvents_UpdateLadderInputHints x) => { return re.Hooks.CallOriginal<re.msgpack.ActiveBaseContext>(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_UpdateLadderInputHints( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );ActiveBaseContext UpdateSwimmingInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BaseContextEvents", "UpdateSwimmingInputHints;StateContextStateGameScriptInterface", (BaseContextEvents_UpdateSwimmingInputHints x) => { return re.Hooks.CallOriginal<re.msgpack.ActiveBaseContext>(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_UpdateSwimmingInputHints( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "BaseContextEvents", "OnExit;StateContextStateGameScriptInterface", (BaseContextEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_OnExit( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsStateValidForExploration(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "BaseContextEvents", "IsStateValidForExploration;StateContextStateGameScriptInterface", (BaseContextEvents_IsStateValidForExploration x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseContextEvents_IsStateValidForExploration( BaseContextEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );