InputContextTransitionEvents class
InputContextTransitionEvents
Inheritance
Base: InputContextTransition
Derived
AimingContextEvents, BaseContextEvents, DeviceControlContextEvents, LadderEnterContextEvents, UiQuickHackPanelContextEvents, UiRadialContextEvents, VehicleAutodriveContextEvents, VehicleBlockInputContextEvents, VehicleCinematicCameraContextEvents, VehicleCombatContextEvents
Show 6 more of 16 derived classes
VehicleDelamainTaxiContextEvents, VehicleDriverCombatContextEvents, VehicleDriverContextEvents, VehicleNoDriveContextEvents, VehiclePassengerContextEvents, VehicleRemoteControlDriverContextEvents
Properties
| Property | Type | |
|---|---|---|
gameplaySettings | WeakHandle<GameplaySettingsSystem> | scripted |
onInputSchemeUpdatedCallback | red.CallbackObject? | scripted |
OnInputHintManagerInitializedChangedCallback | red.CallbackObject? | scripted |
onInputSchemeChanged | bool | scripted |
hasControllerChanged | bool | scripted |
hasControllerSchemeChanged | bool | scripted |
isGameplayInputHintManagerInitialized | bool | scripted |
isGameplayInputHintRefreshRequired | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnInputSchemeUpdated(uint value)RTTIvoid OnInputHintManagerInitializedChanged(string value)RTTIbool ShouldForceRefreshInputHints(game.stateMachine.StateContextScript stateContext)RTTIvoid ShowBodyCarryInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveBodyCarryInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowLadderInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveLadderInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowTerminalInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveTerminalInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowGenericExplorationInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveGenericExplorationInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowMeleeInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveMeleeInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowRangedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveRangedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowDodgeInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source)RTTIvoid ShowCrouchInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source)RTTIvoid ShowVehicleDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleRestrictedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleRestrictedInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehiclePassengerInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehiclePassengerInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleRemoteControlDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleRemoteControlDriverInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleDriverCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleDriverCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleDriverCombatTPPInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehicleDriverCombatTPPInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleDriverCombatInputHintsInternal(CName source, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleDrawWeaponInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowVehicleExitInputHint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName source)RTTIvoid ShowVehiclePassengerCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveVehiclePassengerCombatInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowAutodriveInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveAutodriveInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowCinematicCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveCinematicCameraInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowDelamainInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveDelamainInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ShowSwimmingInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveSwimmingInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid RemoveAllInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetBaseContextInputHints(ActiveBaseContext context, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIActiveBaseContext UpdateWeaponInputHints(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ConsumeControllerChange(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ConsumeInputSchemeChange()RTTI