class
BodySlamJumpEvents
- 0 properties
- 1 function
Extends LocomotionAirEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "BodySlamJumpEvents", "OnExit;StateContextStateGameScriptInterface", (BodySlamJumpEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BodySlamJumpEvents_OnExit( BodySlamJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );