class
LocomotionAirEvents
- 3 properties
- 10 functions
- 14 derived classes
Extends LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
AirHoverEvents, AirThrustersEvents, BodySlamJumpEvents, ChargeJumpEvents, CoolExitJumpEvents, DodgeAirEvents, DoubleJumpEvents, FallEvents, HoverJumpEvents, JumpEvents
Show 4 more of 14 derived classes
LadderJumpEvents, LocomotionAirLowGravityEvents, SlideFallEvents, SuperheroFallEvents
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxSuperheroFallHeight | bool | 0x38 | scripted |
updateInputToggles | bool | 0x39 | scripted |
resetFallingParametersOnExit | bool | 0x3A | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnEnter;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnEnter( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (LocomotionAirEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnUpdate( LocomotionAirEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExit;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExit( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnForcedExit;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnForcedExit( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToRegularLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToRegularLand;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToRegularLand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToRegularLand( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToHardLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToHardLand;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToHardLand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToHardLand( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToVeryHardLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToVeryHardLand;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToVeryHardLand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToVeryHardLand( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToSuperheroLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToSuperheroLand;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToSuperheroLand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToSuperheroLand( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToDeathLand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToDeathLand;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToDeathLand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToDeathLand( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToUnsecureFootingFall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LocomotionAirEvents", "OnExitToUnsecureFootingFall;StateContextStateGameScriptInterface", (LocomotionAirEvents_OnExitToUnsecureFootingFall x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionAirEvents_OnExitToUnsecureFootingFall( LocomotionAirEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );