class
BroadcastStimEffector
- 2 properties
- 2 functions
Extends game.ContinuousEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stimType | game.data.StimType | 0x0 | scripted |
radius | float | 0x4 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "BroadcastStimEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (BroadcastStimEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BroadcastStimEffector_Initialize( BroadcastStimEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ContinuousAction(game.Object owner, game.Object instigator)overrideRTTIre.Hooks.PlaceVoid( "BroadcastStimEffector", "ContinuousAction;GameObjectGameObject", (BroadcastStimEffector_ContinuousAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BroadcastStimEffector_ContinuousAction( BroadcastStimEffector self, game.Object? owner, game.Object? instigator );