class
CarryDecisions
- 0 properties
- 3 functions
Extends CanTransitionToThrowDecisions CarriedObjectDecisions CarriedObjectTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToDrop(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CarryDecisions", "ToDrop;StateContextStateGameScriptInterface", (CarryDecisions_ToDrop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CarryDecisions_ToDrop( CarryDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDispose(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CarryDecisions", "ToDispose;StateContextStateGameScriptInterface", (CarryDecisions_ToDispose x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CarryDecisions_ToDispose( CarryDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CarryDecisions", "ToThrow;StateContextStateGameScriptInterface", (CarryDecisions_ToThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CarryDecisions_ToThrow( CarryDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );