class
ChargeEventsAbstract
- 1 property
- 5 functions
- 3 derived classes
Extends WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
| Property | Type | Offset | |
|---|---|---|---|
layerId | uint | 0x40 | scripted |
Functions
void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeEventsAbstract", "OnExit;StateContextStateGameScriptInterface", (ChargeEventsAbstract_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeEventsAbstract_OnExit( ChargeEventsAbstract self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ChargeEventsAbstract", "OnForcedExit;StateContextStateGameScriptInterface", (ChargeEventsAbstract_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeEventsAbstract_OnForcedExit( ChargeEventsAbstract self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeEventsAbstract", "OnExitToShoot;StateContextStateGameScriptInterface", (ChargeEventsAbstract_OnExitToShoot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeEventsAbstract_OnExitToShoot( ChargeEventsAbstract self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeEventsAbstract", "OnUpdate;FloatStateContextStateGameScriptInterface", (ChargeEventsAbstract_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeEventsAbstract_OnUpdate( ChargeEventsAbstract self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetupFullChargedShootingSequence(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeEventsAbstract", "SetupFullChargedShootingSequence;StateContextStateGameScriptInterface", (ChargeEventsAbstract_SetupFullChargedShootingSequence x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeEventsAbstract_SetupFullChargedShootingSequence( ChargeEventsAbstract self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );