class
ChargeMaxEvents
- 0 properties
- 2 functions
Extends ChargeEventsAbstract WeaponEventsTransition WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeMaxEvents", "OnEnter;StateContextStateGameScriptInterface", (ChargeMaxEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeMaxEvents_OnEnter( ChargeMaxEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ChargeMaxEvents", "OnExitToShoot;StateContextStateGameScriptInterface", (ChargeMaxEvents_OnExitToShoot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeMaxEvents_OnExitToShoot( ChargeMaxEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );