class
ChargeJumpEvents
- 0 properties
- 8 functions
Extends LocomotionAirEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnEnter;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnEnter( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SetChargeJumpParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float inputHoldTime)RTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "SetChargeJumpParameters;StateContextStateGameScriptInterfaceFloat", (ChargeJumpEvents_SetChargeJumpParameters x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_SetChargeJumpParameters( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, float inputHoldTime );void UpdateChargeJumpStats(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float upwardsGravity, float downwardsGravity, string nameSuffix)RTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "UpdateChargeJumpStats;StateContextStateGameScriptInterfaceFloatFloatscript_ref<String>", (ChargeJumpEvents_UpdateChargeJumpStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_UpdateChargeJumpStats( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, float upwardsGravity, float downwardsGravity, string nameSuffix );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnExit;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnExit( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnExitToKnockdown;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnExitToKnockdown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnExitToKnockdown( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToVehicleKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnExitToVehicleKnockdown;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnExitToVehicleKnockdown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnExitToVehicleKnockdown( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToBarbedWireKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnExitToBarbedWireKnockdown;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnExitToBarbedWireKnockdown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnExitToBarbedWireKnockdown( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "ChargeJumpEvents", "OnForcedExit;StateContextStateGameScriptInterface", (ChargeJumpEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChargeJumpEvents_OnForcedExit( ChargeJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );