BlackICE Scripting

class

ClaymoreMine

  • 6 properties
  • 15 functions

Extends game.weapon.Object game.ItemObject game.TimeDilatable game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
visualComponentent.MeshComponent?0x1E0 scripted
triggerAreaIndicatorent.MeshComponent?0x1F0 scripted
shootCollisionent.SimpleColliderComponent?0x200 scripted
triggerComponentgame.StaticTriggerAreaComponent?0x210 scripted
alivebool0x220 scripted
armedbool0x221 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnProjectileInitialize(game.projectile.SetUpEvent eventData) RTTI
  • bool OnHit(game.events.HitEvent evt) overrideRTTI
  • void AdjustRotation() RTTI
  • bool OnAreaEnter(ent.AreaEnteredEvent evt) RTTI
  • bool OnAreaExit(ent.AreaExitedEvent evt) RTTI
  • void Explode() RTTI
  • bool OnRelease(MineDespawnEvent evt) RTTI
  • bool OnArmed(MineArmEvent evt) RTTI
  • bool OnScanningEvent(game.ScanningEvent evt) RTTI
  • bool OnScanningLookedAt(game.ScanningLookAtEvent evt) overrideRTTI
  • void ToggleTriggerAreaIndicator(bool visible) RTTI
  • bool OnMinePlace(PlaceMineEvent evt) RTTI