class
ConvertDamageToStatPoolEffector
- 3 properties
- 4 functions
Extends HitEventEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statPoolType | game.data.StatPoolType | 0x0 | scripted |
operationType | EMathOperator | 0x4 | scripted |
value | float | 0x8 | scripted |
Functions
void Initialize(TDBID recordID, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToStatPoolEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ConvertDamageToStatPoolEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_Initialize( ConvertDamageToStatPoolEffector self, TDBID recordID, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToStatPoolEffector", "ActionOn;GameObject", (ConvertDamageToStatPoolEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_ActionOn( ConvertDamageToStatPoolEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ConvertDamageToStatPoolEffector", "RepeatedAction;GameObject", (ConvertDamageToStatPoolEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_RepeatedAction( ConvertDamageToStatPoolEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "ConvertDamageToStatPoolEffector", "ProcessAction;GameObject", (ConvertDamageToStatPoolEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConvertDamageToStatPoolEffector_ProcessAction( ConvertDamageToStatPoolEffector self, game.Object? owner );