class
CrouchEvents
- 0 properties
- 5 functions
- 2 derived classes
Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
bool CancelSprintOnHoldWithoutNinjutsu()RTTIre.Hooks.Place( "CrouchEvents", "CancelSprintOnHoldWithoutNinjutsu;", (CrouchEvents_CancelSprintOnHoldWithoutNinjutsu x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrouchEvents_CancelSprintOnHoldWithoutNinjutsu( CrouchEvents self );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchEvents", "OnEnter;StateContextStateGameScriptInterface", (CrouchEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchEvents_OnEnter( CrouchEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (CrouchEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchEvents_OnUpdate( CrouchEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchEvents", "OnExit;StateContextStateGameScriptInterface", (CrouchEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchEvents_OnExit( CrouchEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "CrouchEvents", "OnForcedExit;StateContextStateGameScriptInterface", (CrouchEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrouchEvents_OnForcedExit( CrouchEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );