class
LocomotionGroundEvents
- 0 properties
- 2 functions
- 25 derived classes
Extends LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
AbstractLandEvents, AimWalkEvents, ClimbEvents, ClimbLowGravityEvents, CrouchEvents, CrouchLowGravityEvents, DodgeCrouchLowGravityEvents, DodgeEvents, DodgeLowGravityEvents, FelledEvents
Show 15 more of 25 derived classes
ForceFreezeEvents, ForceIdleEvents, ForceWalkEvents, IdleTier3Events, IdleTier4Events, IdleTier5Events, LadderEvents, PreCrouchLowGravityEvents, SprintEvents, SprintLowGravityEvents, StandEvents, StandLowGravityEvents, StatusEffectEvents, VaultEvents, WorkspotEvents
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionGroundEvents", "OnEnter;StateContextStateGameScriptInterface", (LocomotionGroundEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionGroundEvents_OnEnter( LocomotionGroundEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LocomotionGroundEvents", "OnExit;StateContextStateGameScriptInterface", (LocomotionGroundEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LocomotionGroundEvents_OnExit( LocomotionGroundEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );