class
DoorProximityDetectorControllerPS
- 0 properties
- 3 functions
Extends ProximityDetectorControllerPS ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
None.
Functions
EntityNotificationType OnSecuritySystemOutput(SecuritySystemOutput evt)overrideRTTIre.Hooks.Place( "DoorProximityDetectorControllerPS", "OnSecuritySystemOutput;SecuritySystemOutput", (DoorProximityDetectorControllerPS_OnSecuritySystemOutput x) => { return re.Hooks.CallOriginal<re.msgpack.EntityNotificationType>(); } ); [Msgpack.Gen] public readonly partial record struct DoorProximityDetectorControllerPS_OnSecuritySystemOutput( DoorProximityDetectorControllerPS self, SecuritySystemOutput? evt );game.device.Action? GetQuestActionByName(CName actionName)overrideRTTIre.Hooks.Place( "DoorProximityDetectorControllerPS", "GetQuestActionByName;CName", (DoorProximityDetectorControllerPS_GetQuestActionByName x) => { return re.Hooks.CallOriginal<re.msgpack.game.device.Action>(); } ); [Msgpack.Gen] public readonly partial record struct DoorProximityDetectorControllerPS_GetQuestActionByName( DoorProximityDetectorControllerPS self, CName actionName );void GetQuestActions(out game.device.Action[] outActions, game.GetActionsContext context)overrideRTTIre.Hooks.PlaceVoid( "DoorProximityDetectorControllerPS", "GetQuestActions;array<DeviceAction>script_ref<GetActionsContext>", (DoorProximityDetectorControllerPS_GetQuestActions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorProximityDetectorControllerPS_GetQuestActions( DoorProximityDetectorControllerPS self, game.device.Action[] outActions, game.GetActionsContext context );