BlackICE Scripting

class

DropPoint

  • 4 properties
  • 30 functions

Extends BasicDistractionDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable

Properties

PropertyTypeOffset
isShortGlitchActivebool0x440 scripted
shortGlitchDelayIDgame.DelayID0x444 scripted
mappinIDgame.NewMappinID0x450 scripted
mappinInSystembool0x458 scripted

Functions

  • bool OnRequestComponents(ent.EntityRequestComponentsInterface ri) overrideRTTI
  • bool OnTakeControl(ent.EntityResolveComponentsInterface ri) overrideRTTI
  • void ResolveGameplayState() overrideRTTI
  • bool OnGameAttached() overrideRTTI
  • bool OnDetach() overrideRTTI
  • void DeactivateDevice() overrideRTTI
  • void CutPower() overrideRTTI
  • void TurnOffDevice() overrideRTTI
  • void TurnOnDevice() overrideRTTI
  • void TurnOffScreen() RTTI
  • void TurnOnScreen() RTTI
  • bool OnUpdateDropPointEvent(UpdateDropPointEvent evt) RTTI
  • DropPointSystem? GetDropPointSystem() RTTI
  • DropPointControllerPS? GetDevicePS() overrideRTTI
  • DropPointController? GetController() overrideRTTI
  • EGameplayRole DeterminGameplayRole() overrideRTTI
  • void StartGlitching(EGlitchState glitchState, float? intensity) overrideRTTI
  • void StopGlitching() overrideRTTI
  • bool OnHitEvent(game.events.HitEvent hit) overrideRTTI
  • void StartShortGlitch() RTTI
  • bool OnStopShortGlitch(StopShortGlitchEvent evt) RTTI
  • bool IsDropPoint() overrideRTTI
  • bool IsMappinRegistered() RTTI
  • void RegisterMappin() RTTI
  • void UnregisterMappin() RTTI
  • void RegisterDropPointMappinInSystem(bool? force) RTTI
  • void UnregisterDropPointMappinInSystem(bool? force) RTTI
  • void HandleMappinRregistration(bool show, bool? force) RTTI
  • void HandleMappinVisibility(bool show) RTTI
  • game.map.pins.MappinSystem? GetMappinSystem() RTTI