class
EffectExecutor_VisualEffectAtTarget
- 2 properties
- 2 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effect | game.FxResource | 0x0 | scripted |
ignoreTimeDilation | bool | 0x8 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_VisualEffectAtTarget", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_VisualEffectAtTarget_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_VisualEffectAtTarget_Process( EffectExecutor_VisualEffectAtTarget self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void Preload(game.EffectPreloadScriptContext ctx)RTTIre.Hooks.PlaceVoid( "EffectExecutor_VisualEffectAtTarget", "Preload;EffectPreloadScriptContext", (EffectExecutor_VisualEffectAtTarget_Preload x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_VisualEffectAtTarget_Preload( EffectExecutor_VisualEffectAtTarget self, game.EffectPreloadScriptContext ctx );