class
ExhaustedEvents
- 3 properties
- 4 functions
Extends StaminaEventsTransition StaminaTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
staminaVfxBlackboard | world.EffectBlackboard? | 0x8 | scripted |
disableStaminaRegenModifier | game.ConstantStatModifierData_Deprecated? | 0x18 | scripted |
player | WeakHandle<PlayerPuppet> | 0x28 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ExhaustedEvents", "OnEnter;StateContextStateGameScriptInterface", (ExhaustedEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedEvents_OnEnter( ExhaustedEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void HandleExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ExhaustedEvents", "HandleExit;StateContextStateGameScriptInterface", (ExhaustedEvents_HandleExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedEvents_HandleExit( ExhaustedEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ExhaustedEvents", "OnExit;StateContextStateGameScriptInterface", (ExhaustedEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedEvents_OnExit( ExhaustedEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "ExhaustedEvents", "OnForcedExit;StateContextStateGameScriptInterface", (ExhaustedEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ExhaustedEvents_OnForcedExit( ExhaustedEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );