BlackICE Scripting

class

FinisherAttackEvents

  • 1 property
  • 8 functions

Extends FinisherTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
stateMachineInitDataWeakHandle<FinisherInitData>0x0 scripted

Functions

  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ApplyFinisher(PlayerPuppet playerPuppet, game.Object target) RTTI
  • bool PlayFinisherGameEffect(game.Object targetPuppet, game.Object instigator, bool hasFromFront, bool hasFromBack) RTTI
  • bool GetFinisherNameBasedOnWeapon(game.Object target, game.Object instigator, bool hasFromFront, bool hasFromBack, out CName finisherName) RTTI
  • static void SetCameraContext(game.Object target, CName paramsName) staticRTTI global
  • static void GetGameplayCameraParameters(out GameplayCameraData cameraParameters, string tweakDBPath) staticoverrideRTTI global
  • static void ApplyFinisherBuffs(WeakHandle<PlayerPuppet> playerPuppet, bool isWorkspotFinisher) staticRTTI global
  • static void SetGameplayCameraParameters(game.Object player, string tweakDBPath) staticRTTI global