FinisherAttackEvents class
FinisherAttackEvents
Inheritance
Base: FinisherTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<FinisherInitData> | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ApplyFinisher(PlayerPuppet playerPuppet, game.Object target)RTTIbool PlayFinisherGameEffect(game.Object targetPuppet, game.Object instigator, bool hasFromFront, bool hasFromBack)RTTIstatic void SetCameraContext(game.Object target, CName paramsName)staticRTTI globalstatic void GetGameplayCameraParameters(GameplayCameraData cameraParameters, string tweakDBPath)staticRTTI globalstatic void ApplyFinisherBuffs(WeakHandle<PlayerPuppet> playerPuppet, bool isWorkspotFinisher)staticRTTI globalstatic void SetGameplayCameraParameters(game.Object player, string tweakDBPath)staticRTTI global