ForceMoveInCombatEffector class
ForceMoveInCombatEffector
Inheritance
Base: game.Effector
Derived
ForceMoveInCombatCommsCallEffector, ForceMoveInCombatWhistleEffector
Properties
| Property | Type | |
|---|---|---|
aiComponent | AIHumanComponent? | scripted |
commandStarted | bool | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid StartMovement(game.Object owner, AIPositionSpec end, float desiredDistance, move.MovementType movementType)RTTIstatic CName GetCommandName()staticRTTI global