class
ForcedKnockdownDecisions
- 0 properties
- 3 functions
Extends KnockdownDecisions StatusEffectDecisions LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "ForcedKnockdownDecisions", "EnterCondition;StateContextStateGameScriptInterface", (ForcedKnockdownDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForcedKnockdownDecisions_EnterCondition( ForcedKnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool HasForcedStatusEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForcedKnockdownDecisions", "HasForcedStatusEffect;StateContextStateGameScriptInterface", (ForcedKnockdownDecisions_HasForcedStatusEffect x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ForcedKnockdownDecisions_HasForcedStatusEffect( ForcedKnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );string GetForcedStatusEffectName(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "ForcedKnockdownDecisions", "GetForcedStatusEffectName;StateContextStateGameScriptInterface", (ForcedKnockdownDecisions_GetForcedStatusEffectName x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct ForcedKnockdownDecisions_GetForcedStatusEffectName( ForcedKnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );