class
KnockdownDecisions
- 0 properties
- 3 functions
- 1 derived class
Extends StatusEffectDecisions LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
bool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "KnockdownDecisions", "ToStand;StateContextStateGameScriptInterface", (KnockdownDecisions_ToStand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KnockdownDecisions_ToStand( KnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToRegularFall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "KnockdownDecisions", "ToRegularFall;StateContextStateGameScriptInterface", (KnockdownDecisions_ToRegularFall x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KnockdownDecisions_ToRegularFall( KnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSecondaryKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "KnockdownDecisions", "ToSecondaryKnockdown;StateContextStateGameScriptInterface", (KnockdownDecisions_ToSecondaryKnockdown x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KnockdownDecisions_ToSecondaryKnockdown( KnockdownDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );