class
Fuse
- 0 properties
- 7 functions
Extends InteractiveMasterDevice InteractiveDevice Device game.DeviceBase game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
None.
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIre.Hooks.Place( "Fuse", "OnRequestComponents", (Fuse_OnRequestComponents x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_OnRequestComponents( Fuse self, ent.EntityRequestComponentsInterface ri );bool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIre.Hooks.Place( "Fuse", "OnTakeControl", (Fuse_OnTakeControl x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_OnTakeControl( Fuse self, ent.EntityResolveComponentsInterface ri );FuseController? GetController()overrideRTTIre.Hooks.Place( "Fuse", "GetController;", (Fuse_GetController x) => { return re.Hooks.CallOriginal<re.msgpack.FuseController>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_GetController( Fuse self );FuseControllerPS? GetDevicePS()overrideRTTIre.Hooks.Place( "Fuse", "GetDevicePS;", (Fuse_GetDevicePS x) => { return re.Hooks.CallOriginal<re.msgpack.FuseControllerPS>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_GetDevicePS( Fuse self );FocusForcedHighlightData? GetDefaultHighlight()overrideRTTIre.Hooks.Place( "Fuse", "GetDefaultHighlight;", (Fuse_GetDefaultHighlight x) => { return re.Hooks.CallOriginal<re.msgpack.FocusForcedHighlightData>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_GetDefaultHighlight( Fuse self );bool IsGameplayRelevant()overrideRTTIre.Hooks.Place( "Fuse", "IsGameplayRelevant;", (Fuse_IsGameplayRelevant x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_IsGameplayRelevant( Fuse self );bool ShouldSendGameAttachedEventToPS()overrideRTTIre.Hooks.Place( "Fuse", "ShouldSendGameAttachedEventToPS;", (Fuse_ShouldSendGameAttachedEventToPS x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Fuse_ShouldSendGameAttachedEventToPS( Fuse self );