class
GameplaySettingsSystem
- 2 properties
- 13 functions
Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
gameplaySettingsListener | GameplaySettingsListener? | 0x0 | scripted |
wasEverJohnny | bool | 0x10 | scripted |
Functions
void OnPlayerAttach(game.PlayerAttachRequest request)RTTIre.Hooks.PlaceVoid( "GameplaySettingsSystem", "OnPlayerAttach;PlayerAttachRequest", (GameplaySettingsSystem_OnPlayerAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_OnPlayerAttach( GameplaySettingsSystem self, game.PlayerAttachRequest? request );void OnRestored(int saveVersion, int gameVersion)overrideRTTIre.Hooks.PlaceVoid( "GameplaySettingsSystem", "OnRestored;Int32Int32", (GameplaySettingsSystem_OnRestored x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_OnRestored( GameplaySettingsSystem self, int saveVersion, int gameVersion );void OnPlayerDetach(game.PlayerDetachRequest request)RTTIre.Hooks.PlaceVoid( "GameplaySettingsSystem", "OnPlayerDetach;PlayerDetachRequest", (GameplaySettingsSystem_OnPlayerDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_OnPlayerDetach( GameplaySettingsSystem self, game.PlayerDetachRequest? request );bool GetIsFastForwardByLine()RTTIre.Hooks.Place( "GameplaySettingsSystem", "GetIsFastForwardByLine;", (GameplaySettingsSystem_GetIsFastForwardByLine x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetIsFastForwardByLine( GameplaySettingsSystem self );bool GetIsInputHintEnabled()RTTIre.Hooks.Place( "GameplaySettingsSystem", "GetIsInputHintEnabled;", (GameplaySettingsSystem_GetIsInputHintEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetIsInputHintEnabled( GameplaySettingsSystem self );void SetWasEverJohnny(bool value)RTTIre.Hooks.PlaceVoid( "GameplaySettingsSystem", "SetWasEverJohnny;Bool", (GameplaySettingsSystem_SetWasEverJohnny x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_SetWasEverJohnny( GameplaySettingsSystem self, bool value );static bool GetMovementDodgeEnabled(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::GetMovementDodgeEnabled;GameObject", (GameplaySettingsSystem_GetMovementDodgeEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetMovementDodgeEnabled( game.Object? owner );static float GetAdditiveCameraMovementsSetting(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::GetAdditiveCameraMovementsSetting;GameObject", (GameplaySettingsSystem_GetAdditiveCameraMovementsSetting x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetAdditiveCameraMovementsSetting( game.Object? owner );static void SetWasEverJohnny(game.Object owner, bool value)staticRTTI globalre.Hooks.PlaceVoid( "GameplaySettingsSystem", "GameplaySettingsSystem::SetWasEverJohnny;GameObjectBool", (GameplaySettingsSystem_SetWasEverJohnny2 x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_SetWasEverJohnny2( game.Object? owner, bool value );static GameplaySettingsSystem? GetGameplaySettingsSystemInstance(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::GetGameplaySettingsSystemInstance;GameObject", (GameplaySettingsSystem_GetGameplaySettingsSystemInstance x) => { return re.Hooks.CallOriginal<re.msgpack.GameplaySettingsSystem>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetGameplaySettingsSystemInstance( game.Object? owner );static bool GetIsFastForwardByLine(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::GetIsFastForwardByLine;GameObject", (GameplaySettingsSystem_GetIsFastForwardByLine2 x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetIsFastForwardByLine2( game.Object? owner );static bool GetVehicleCombatHoldToShootEnabled(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::GetVehicleCombatHoldToShootEnabled;GameObject", (GameplaySettingsSystem_GetVehicleCombatHoldToShootEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_GetVehicleCombatHoldToShootEnabled( game.Object? owner );static bool WasEverJohnny(game.Object owner)staticRTTI globalre.Hooks.Place( "GameplaySettingsSystem", "GameplaySettingsSystem::WasEverJohnny;GameObject", (GameplaySettingsSystem_WasEverJohnny x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameplaySettingsSystem_WasEverJohnny( game.Object? owner );