BlackICE Scripting

class

GameplaySettingsSystem

  • 2 properties
  • 13 functions

Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable

Properties

PropertyTypeOffset
gameplaySettingsListenerGameplaySettingsListener?0x0 scripted
wasEverJohnnybool0x10 scripted

Functions

  • void OnPlayerAttach(game.PlayerAttachRequest request) RTTI
  • void OnRestored(int saveVersion, int gameVersion) overrideRTTI
  • void OnPlayerDetach(game.PlayerDetachRequest request) RTTI
  • bool GetIsFastForwardByLine() RTTI
  • bool GetIsInputHintEnabled() RTTI
  • void SetWasEverJohnny(bool value) RTTI
  • static bool GetMovementDodgeEnabled(game.Object owner) staticRTTI global
  • static float GetAdditiveCameraMovementsSetting(game.Object owner) staticRTTI global
  • static void SetWasEverJohnny(game.Object owner, bool value) staticRTTI global
  • static GameplaySettingsSystem? GetGameplaySettingsSystemInstance(game.Object owner) staticRTTI global
  • static bool GetIsFastForwardByLine(game.Object owner) staticRTTI global
  • static bool GetVehicleCombatHoldToShootEnabled(game.Object owner) staticRTTI global
  • static bool WasEverJohnny(game.Object owner) staticRTTI global