GameplaySettingsSystem class
GameplaySettingsSystem
Inheritance
Base: game.ScriptableSystem
Derived
None.
Properties
| Property | Type | |
|---|---|---|
gameplaySettingsListener | GameplaySettingsListener? | scripted |
wasEverJohnny | bool | scripted |
Functions
void OnPlayerAttach(game.PlayerAttachRequest request)RTTIvoid OnRestored(int saveVersion, int gameVersion)overrideRTTIvoid OnPlayerDetach(game.PlayerDetachRequest request)RTTIbool GetIsFastForwardByLine()RTTIbool GetIsInputHintEnabled()RTTIvoid SetWasEverJohnny(bool value)RTTIstatic bool GetMovementDodgeEnabled(game.Object owner)staticRTTI globalstatic float GetAdditiveCameraMovementsSetting(game.Object owner)staticRTTI globalstatic void SetWasEverJohnny(game.Object owner, bool value)staticRTTI globalstatic GameplaySettingsSystem? GetGameplaySettingsSystemInstance(game.Object owner)staticRTTI globalstatic bool GetIsFastForwardByLine(game.Object owner)staticRTTI globalstatic bool GetVehicleCombatHoldToShootEnabled(game.Object owner)staticRTTI globalstatic bool WasEverJohnny(game.Object owner)staticRTTI global