GrappleFallEvents class
GrappleFallEvents
Inheritance
Base: FallEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | scripted |
Functions
void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI