class
GrappleFallEvents
- 1 property
- 1 function
Extends FallEvents LocomotionAirEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
stateMachineInitData | WeakHandle<LocomotionTakedownInitData> | 0x40 | scripted |
Functions
void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleFallEvents", "OnForcedExit;StateContextStateGameScriptInterface", (GrappleFallEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleFallEvents_OnForcedExit( GrappleFallEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );