GrappleForceShovePreyEvents class
GrappleForceShovePreyEvents
Inheritance
Base: LocomotionTakedownEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
unmountCalled | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid UnmountPrey(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid InitiateForceShoveAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SpawnShoveAttackGameEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, Vector4 startPosition, Vector4 endPosition, float attackTime, Vector4 colliderBox)RTTIvoid OnExitToTakedownReleasePrey(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI