class
GrappleForceShovePreyEvents
- 1 property
- 7 functions
Extends LocomotionTakedownEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
unmountCalled | bool | 0x48 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "OnEnter;StateContextStateGameScriptInterface", (GrappleForceShovePreyEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_OnEnter( GrappleForceShovePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UnmountPrey(game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "UnmountPrey;StateGameScriptInterface", (GrappleForceShovePreyEvents_UnmountPrey x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_UnmountPrey( GrappleForceShovePreyEvents self, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (GrappleForceShovePreyEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_OnUpdate( GrappleForceShovePreyEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void InitiateForceShoveAttack(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "InitiateForceShoveAttack;StateContextStateGameScriptInterface", (GrappleForceShovePreyEvents_InitiateForceShoveAttack x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_InitiateForceShoveAttack( GrappleForceShovePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SpawnShoveAttackGameEffect(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, Vector4 startPosition, Vector4 endPosition, float attackTime, Vector4 colliderBox)RTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "SpawnShoveAttackGameEffect;StateContextStateGameScriptInterfaceVector4Vector4FloatVector4", (GrappleForceShovePreyEvents_SpawnShoveAttackGameEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_SpawnShoveAttackGameEffect( GrappleForceShovePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, Vector4 startPosition, Vector4 endPosition, float attackTime, Vector4 colliderBox );void OnExitToTakedownReleasePrey(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "OnExitToTakedownReleasePrey;StateContextStateGameScriptInterface", (GrappleForceShovePreyEvents_OnExitToTakedownReleasePrey x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_OnExitToTakedownReleasePrey( GrappleForceShovePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "GrappleForceShovePreyEvents", "OnExit;StateContextStateGameScriptInterface", (GrappleForceShovePreyEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GrappleForceShovePreyEvents_OnExit( GrappleForceShovePreyEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );