class
HoverJumpEvents
- 0 properties
- 8 functions
Extends LocomotionAirEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void SendHoverJumpStateToGraph(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int state)RTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "SendHoverJumpStateToGraph;StateContextStateGameScriptInterfaceInt32", (HoverJumpEvents_SendHoverJumpStateToGraph x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_SendHoverJumpStateToGraph( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, int state );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "OnEnter;StateContextStateGameScriptInterface", (HoverJumpEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_OnEnter( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (HoverJumpEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_OnUpdate( HoverJumpEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UpdateHoverJumpStats(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float upwardsGravity, float downwardsGravity, string nameSuffix)RTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "UpdateHoverJumpStats;StateContextStateGameScriptInterfaceFloatFloatscript_ref<String>", (HoverJumpEvents_UpdateHoverJumpStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_UpdateHoverJumpStats( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, float upwardsGravity, float downwardsGravity, string nameSuffix );void AddUpwardsThrust(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float verticalImpulse)RTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "AddUpwardsThrust;StateContextStateGameScriptInterfaceFloat", (HoverJumpEvents_AddUpwardsThrust x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_AddUpwardsThrust( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, float verticalImpulse );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "OnExit;StateContextStateGameScriptInterface", (HoverJumpEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_OnExit( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "OnForcedExit;StateContextStateGameScriptInterface", (HoverJumpEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_OnForcedExit( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void CleanUpOnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "HoverJumpEvents", "CleanUpOnExit;StateContextStateGameScriptInterface", (HoverJumpEvents_CleanUpOnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HoverJumpEvents_CleanUpOnExit( HoverJumpEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );