class
IsPlayerMovingPrereq
- 0 properties
- 6 functions
Extends PlayerStateMachinePrereq game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
None.
Functions
bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "IsPlayerMovingPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (IsPlayerMovingPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_OnRegister( IsPlayerMovingPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "IsPlayerMovingPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (IsPlayerMovingPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_OnUnregister( IsPlayerMovingPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );string GetStateMachineEnum()overrideRTTIre.Hooks.Place( "IsPlayerMovingPrereq", "GetStateMachineEnum;", (IsPlayerMovingPrereq_GetStateMachineEnum x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_GetStateMachineEnum( IsPlayerMovingPrereq self );int GetCurrentPSMStateIndex(game.IBlackboard bb)overrideRTTIre.Hooks.Place( "IsPlayerMovingPrereq", "GetCurrentPSMStateIndex;IBlackboard", (IsPlayerMovingPrereq_GetCurrentPSMStateIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_GetCurrentPSMStateIndex( IsPlayerMovingPrereq self, game.IBlackboard? bb );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "IsPlayerMovingPrereq", "Initialize;TweakDBID", (IsPlayerMovingPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_Initialize( IsPlayerMovingPrereq self, TDBID recordID );bool Evaluate(game.Object owner, bool value)RTTIre.Hooks.Place( "IsPlayerMovingPrereq", "Evaluate;GameObjectBool", (IsPlayerMovingPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IsPlayerMovingPrereq_Evaluate( IsPlayerMovingPrereq self, game.Object? owner, bool value );