Katana class
Katana
Inheritance
Base: game.weapon.Object
Derived
None.
Properties
| Property | Type | |
|---|---|---|
bentBulletTemplateName | CName | scripted |
bulletBendingReferenceSlotName | CName | scripted |
colliderComponent | ent.IComponent? | scripted |
slotComponent | ent.SlotComponent? | scripted |
Functions
bool OnRequestComponents(ent.EntityRequestComponentsInterface ri)overrideRTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri)overrideRTTIbool OnHit(game.events.HitEvent evt)overrideRTTIvoid QueueEventToPlayerEntity()RTTIent.SlotComponent? GetSlotComponent()RTTIbool OnToggleCollider(ToggleBulletBendingEvent evt)RTTIVector4 CalculateBendingVector(Vector4 hitPosition)RTTI