class
KerenzikovDecisions
- 2 properties
- 7 functions
Extends TimeDilationTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statListener | DefaultTransitionStatListener? | 0x0 | scripted |
activationGracePeriod | float | 0x10 | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "KerenzikovDecisions", "OnAttach;StateContextStateGameScriptInterface", (KerenzikovDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_OnAttach( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "KerenzikovDecisions", "OnDetach;StateContextStateGameScriptInterface", (KerenzikovDecisions_OnDetach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_OnDetach( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "KerenzikovDecisions", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (KerenzikovDecisions_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_OnStatChanged( KerenzikovDecisions self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "KerenzikovDecisions", "EnterCondition;StateContextStateGameScriptInterface", (KerenzikovDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_EnterCondition( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsRequiredLocomotionStateActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "KerenzikovDecisions", "IsRequiredLocomotionStateActive;StateContextStateGameScriptInterface", (KerenzikovDecisions_IsRequiredLocomotionStateActive x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_IsRequiredLocomotionStateActive( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsRequiredVehicleAction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "KerenzikovDecisions", "IsRequiredVehicleAction;StateContextStateGameScriptInterface", (KerenzikovDecisions_IsRequiredVehicleAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_IsRequiredVehicleAction( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToTimeDilationReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "KerenzikovDecisions", "ToTimeDilationReady;StateContextStateGameScriptInterface", (KerenzikovDecisions_ToTimeDilationReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct KerenzikovDecisions_ToTimeDilationReady( KerenzikovDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );