class
LadderDecisions
- 0 properties
- 7 functions
- 2 derived classes
Extends LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool TestParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, out game.stateMachine.parameter.TypeLadderDescription ladderParameter)RTTIre.Hooks.Place( "LadderDecisions", "TestParameters;StateContextStateGameScriptInterfaceLadderDescription", (LadderDecisions_TestParameters x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_TestParameters( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.parameter.TypeLadderDescription? ladderParameter );bool TestLadderMath(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.parameter.TypeLadderDescription ladderParameter)RTTIre.Hooks.Place( "LadderDecisions", "TestLadderMath;StateContextStateGameScriptInterfaceLadderDescription", (LadderDecisions_TestLadderMath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_TestLadderMath( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, game.stateMachine.parameter.TypeLadderDescription? ladderParameter );bool ToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderDecisions", "ToStand;StateContextStateGameScriptInterface", (LadderDecisions_ToStand x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_ToStand( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLadderCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderDecisions", "ToLadderCrouch;StateContextStateGameScriptInterface", (LadderDecisions_ToLadderCrouch x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_ToLadderCrouch( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "LadderDecisions", "EnterCondition;StateContextStateGameScriptInterface", (LadderDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_EnterCondition( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CommonEnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderDecisions", "CommonEnterCondition;StateContextStateGameScriptInterface", (LadderDecisions_CommonEnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_CommonEnterCondition( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool CommonToLadder(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isVerticalSpeedValid)RTTIre.Hooks.Place( "LadderDecisions", "CommonToLadder;StateContextStateGameScriptInterfaceBool", (LadderDecisions_CommonToLadder x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderDecisions_CommonToLadder( LadderDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, bool isVerticalSpeedValid );