class
LadderSlideDecisions
- 0 properties
- 2 functions
Extends LadderDecisions LocomotionGroundDecisions LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.Place( "LadderSlideDecisions", "EnterCondition;StateContextStateGameScriptInterface", (LadderSlideDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderSlideDecisions_EnterCondition( LadderSlideDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToLadder(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderSlideDecisions", "ToLadder;StateContextStateGameScriptInterface", (LadderSlideDecisions_ToLadder x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderSlideDecisions_ToLadder( LadderSlideDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );