class
LadderEvents
- 0 properties
- 22 functions
- 3 derived classes
Extends LocomotionGroundEvents LocomotionEventsTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnter;StateContextStateGameScriptInterface", (LadderEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnter( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnterFromJump;StateContextStateGameScriptInterface", (LadderEvents_OnEnterFromJump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnterFromJump( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromDoubleJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnterFromDoubleJump;StateContextStateGameScriptInterface", (LadderEvents_OnEnterFromDoubleJump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnterFromDoubleJump( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromChargeJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnterFromChargeJump;StateContextStateGameScriptInterface", (LadderEvents_OnEnterFromChargeJump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnterFromChargeJump( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromDodgeAir(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnterFromDodgeAir;StateContextStateGameScriptInterface", (LadderEvents_OnEnterFromDodgeAir x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnterFromDodgeAir( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromFall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnEnterFromFall;StateContextStateGameScriptInterface", (LadderEvents_OnEnterFromFall x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnEnterFromFall( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LadderEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (LadderEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnUpdate( LadderEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExit;StateContextStateGameScriptInterface", (LadderEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExit( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LadderEvents", "OnForcedExit;StateContextStateGameScriptInterface", (LadderEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnForcedExit( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToStand(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToStand;StateContextStateGameScriptInterface", (LadderEvents_OnExitToStand x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToStand( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToLadderSprint(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToLadderSprint;StateContextStateGameScriptInterface", (LadderEvents_OnExitToLadderSprint x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToLadderSprint( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToLadderSlide(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToLadderSlide;StateContextStateGameScriptInterface", (LadderEvents_OnExitToLadderSlide x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToLadderSlide( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToLadderJump(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToLadderJump;StateContextStateGameScriptInterface", (LadderEvents_OnExitToLadderJump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToLadderJump( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToLadderCrouch(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToLadderCrouch;StateContextStateGameScriptInterface", (LadderEvents_OnExitToLadderCrouch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToLadderCrouch( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToKnockdown;StateContextStateGameScriptInterface", (LadderEvents_OnExitToKnockdown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToKnockdown( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExitToStunned(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "OnExitToStunned;StateContextStateGameScriptInterface", (LadderEvents_OnExitToStunned x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_OnExitToStunned( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void SendLadderEnterStyleToGraph(game.stateMachine.GameScriptInterface scriptInterface, int enterStyle)RTTIre.Hooks.PlaceVoid( "LadderEvents", "SendLadderEnterStyleToGraph;StateGameScriptInterfaceInt32", (LadderEvents_SendLadderEnterStyleToGraph x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_SendLadderEnterStyleToGraph( LadderEvents self, game.stateMachine.GameScriptInterface? scriptInterface, int enterStyle );void SetLadderEntryDuration(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "SetLadderEntryDuration;StateContextStateGameScriptInterface", (LadderEvents_SetLadderEntryDuration x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_SetLadderEntryDuration( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void CleanUpLadderState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LadderEvents", "CleanUpLadderState;StateContextStateGameScriptInterface", (LadderEvents_CleanUpLadderState x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_CleanUpLadderState( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool IsPlayerLookingDirectlyAtLadder(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderEvents", "IsPlayerLookingDirectlyAtLadder;StateContextStateGameScriptInterface", (LadderEvents_IsPlayerLookingDirectlyAtLadder x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_IsPlayerLookingDirectlyAtLadder( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void UseLadderCameraParams(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, LadderCameraParams paramss)RTTIre.Hooks.PlaceVoid( "LadderEvents", "UseLadderCameraParams;StateContextStateGameScriptInterfaceLadderCameraParams", (LadderEvents_UseLadderCameraParams x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_UseLadderCameraParams( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface, LadderCameraParams paramss );bool ShouldResetCamera(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "LadderEvents", "ShouldResetCamera;StateContextStateGameScriptInterface", (LadderEvents_ShouldResetCamera x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LadderEvents_ShouldResetCamera( LadderEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );