BlackICE Scripting

class

LeftHandCyberwareChargeEvents

  • 3 properties
  • 8 functions

Extends LeftHandCyberwareEventsTransition LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
chargeModeAimgame.weapon.AnimFeature_AimPlayer?0x20 scripted
leftHandObjectWeakHandle<game.weapon.Object>0x30 scripted
aimInTimeRemainingfloat0x40 scripted

Functions

  • void UpdateChargeModeCameraAimAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void ResetChargeModeCameraAimAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • float GetChargeValuePerSec(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI
  • void OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI