class
LeftHandCyberwareChargeRepeatActionEvents
- 2 properties
- 5 functions
Extends LeftHandCyberwareActionAbstractEvents LeftHandCyberwareEventsTransition LeftHandCyberwareTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxSpread | float | 0x28 | scripted |
maxProjectiles | int | 0x2C | scripted |
Functions
void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareChargeRepeatActionEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionEvents_OnUpdate( LeftHandCyberwareChargeRepeatActionEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareChargeRepeatActionEvents", "OnEnter;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionEvents_OnEnter( LeftHandCyberwareChargeRepeatActionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnEnterFromLeftHandCyberwareCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "LeftHandCyberwareChargeRepeatActionEvents", "OnEnterFromLeftHandCyberwareCharge;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionEvents_OnEnterFromLeftHandCyberwareCharge x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionEvents_OnEnterFromLeftHandCyberwareCharge( LeftHandCyberwareChargeRepeatActionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareChargeRepeatActionEvents", "OnExit;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionEvents_OnExit( LeftHandCyberwareChargeRepeatActionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIre.Hooks.PlaceVoid( "LeftHandCyberwareChargeRepeatActionEvents", "OnForcedExit;StateContextStateGameScriptInterface", (LeftHandCyberwareChargeRepeatActionEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LeftHandCyberwareChargeRepeatActionEvents_OnForcedExit( LeftHandCyberwareChargeRepeatActionEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );